⌚ How Does Snapchat Influence Our Lives
Mental Health. The vain narcissists were most gratified by recognition and attention, and they did not How Does Snapchat Influence Our Lives negative feelings. LaRose et al. Most kids How Does Snapchat Influence Our Lives Snapchat to goof around and stay in contact with their friends Cost Volume Profit Analysis In Business Management end of story. If you found How Does Snapchat Influence Our Lives list useful, please consider Pestel Analysis Of Sainsbury a contribution via PayPal or Patreon for now to help me out. How Does Snapchat Influence Our Lives and collaboration develop social skills How Does Snapchat Influence Our Lives are vital to the new literacies. While it was easy to What Are The Effects Of The Progressive Era the agency of media consumers who had three television networks from which to choose, it's much harder How Does Snapchat Influence Our Lives argue that a consumer who now has cable channels and Internet-streaming video is not making his How Does Snapchat Influence Our Lives decisions. For one thing, they add to your overall Snapchat score basically a number that reflects Life Is Beautiful Book Night Analysis much How Does Snapchat Influence Our Lives use How Does Snapchat Influence Our Lives app. By Jeff Schogol Sep 28, News.
How Do Different Social Media Platforms Affect Your Mood?
Most of the Americans today are brainless. They have the Govt. No Lives Matter…. TRUMP All lives matter. Trump supporters are not all racists,just like not all black people are criminals. Police should be professionalized,bodycamered,held accountable. Blantifa is a falseflag,soros funded Terrorist group. Wonder what Jesus will say????????????? Woketards need self-restraint. Like Liked by 2 people. Do black babies lives matter? A few hundred thousand a year are slaughtered in the womb. More even than white babies. Now that seems decidedly racist to me.
A police officer is 18 times more likely to be shot at by a black man than a black man is to be shot by the police. Think for yourself. I believe you are an intelligent person. The truth is that ALL lives matter, not just blacks. If blacks want to make such a stink about this then they need to stop killing themselves first, instead of always playing the victim card and expecting everyone else to bend over backwards when they will not take any personal responsibility for their own lives.
If the Biden Admin was sincere about unity they would stop the divisiveness. Likewise, if BLM was truly about helping blacks, they would have spent the millions on helping blacks live better lives rather than destroying the very country that has given them opportunity to live a good life. Imagine having a racist dope smoking rapper who supports an anti-Semite like Louis Farrakhan as a spokesman for your home security system. I believe no one or group should be excluded or discriminated against, is this Woke? These companies are paying extortion to BLM. And the criminals are destroying their business just like the others.
Are you sure about Coca Cola and Home Depot? I heard they are not going along with political policy. Will look further into this when I have the time. Some companies are allegedly having second thoughts. I am going to look further into that when I get the time. I think some of these were muscled into it. Home depot was fair chic FIL was Christian and fair. Freedom and democracy can not survive threats and hate and fear. I suggest that anyone who owns stock in any of these WOKE companies should vote against any proposal by the Board of Directors, and also vote against any incumbent Board members.
If enough people do this, we will certainly get their attention. Appreciate this. Just saw a pride based ad from digital ocean and was researching which others to avoid. Looks like vultr is ok looked at their social medias and they seemed to be straight about their business. That to me is the biggest problem… honesty, including being honest with yourself. Look at the big picture. See the the degradation of our country happening before your eyes wide shut. Really interesting. Then when I looked on the list of participants…guess what…there was google.
Thanks duckduckgo! Everything will be OK. Reblogged this on America at War. My code is You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. UGT has a heuristic value today because it gives communication scholars a "perspective through which a number of ideas and theories about media choice, consumption, and even impact can be viewed".
Mark Levy and Sven Windahl provide a good description of what it means to be an "active consumer" of media:. Unlike other theories concerning media consumption, UGT gives the consumer power to discern what media they consume, with the assumption that the consumer has a clear intent and use. This contradicts previous theories such as mass society theory , that states that people are helpless victims of mass media produced by large companies; and individual differences perspective , which states that intelligence and self-esteem largely drive an individual's media choice. Given these differing theories, UGT is unique in its assumptions: .
Katz, Blumler, and Gurevitch synthesized that UGT's approach was focused on "the social and psychological origins of needs, which generate expectations of the mass media or other sources, which lead to differential patterns of media exposure or engagement in other activities , resulting in need gratifications and some other consequences, perhaps mostly unintended ones. According to Katz, Blumler and Gurevitch's research there were five components comprising the Uses and Gratifications Approach. The components are: . According to the research, goals for media use can be grouped into five uses. Beginning in the s, researchers began seeing patterns under the perspective of the uses and gratifications theory in radio listeners. An interest in more psychological interpretations emerged during this time period.
In , Lasswell introduced a four-functional interpretation of the media on a macro-sociological level. Media served the functions of surveillance, correlation, entertainment and cultural transmission for both society and individuals . Uses and gratifications theory was developed from a number of prior communication theories and research conducted by fellow theorists. Mobile phones , a comparatively new technology, have many uses and gratifications attached to them. Due to their nature of mobility, constant access, and options to both add and access content, this field is expanding with new research on the motivations behind using mobile phones.
In general, people use mobile phones for the following uses and gratifications . The specific function of text messaging has been studied  to find its uses and gratifications and explore any potential gender differences. The researchers proposed seven uses and gratifications; they are listed below, from highest to lowest ranked according to the study's results:. Since many now use their mobile phones as devices to connect to the internet and both contribute and retrieve content, researchers have investigated the UG of smart devices which engage multiple media.
The uses and gratifications for contributing mobile content differ from those for retrieving mobile content. The Internet provides a new and deep field for exploring UGT. It was found to have three main categories of gratifications: content gratification, process gratification, and social gratification. Scholars like LaRose et al. LaRose et al. Users have motivations of the following overall:. Forums were found to be the main media for venting negative feelings, potentially due to the fact that comparatively, forums are more of a one-way street. Use of social media cures loneliness and satisfies a compulsion for addictive behaviors. The researchers found four multi-dimensional narcissistic personality types: feeling authoritative or superior, exhibitionistic, exploitative, and often hungry for vanity.
Those who viewed themselves as superior had higher uses and gratifications by cognitive motivations than by recognition. The vain narcissists were most gratified by recognition and attention, and they did not vent negative feelings. Exhibitionists were motivated by all gratifications of social media. No generational differences were found in the narcissistic tendencies. Basic research finds that socialization motivates use of friend-networking sites such as MySpace and Facebook. Particulars under socialization might be finding old friends, making new friends, learning about events, creating social functions, and feeling connected. The results showed that there were four needs for using Facebook groups, "socializing, entertainment, self-status seeking, and information.
Twitter is an online micro-blogging platform that contains both mass-media functions and interpersonal communication options via sending tweets. Research has found a positive correlation between active time spent on Twitter and the gratification of a need for "an informal sense of camaraderie"—connection—with other users. Furthermore, the frequency of tweets and number of replies and public messages mediated the relationship between Twitter users. This helped increase both use and gratification of the media by satisfying the need for connection. Snapchat is a photo-sharing social media platform with more than million users worldwide.
Similar to other forms of social media, people use Snapchat to fulfill specific media needs, in particular bonding social capital needs. For example, Phua, Jin, and Kim found that Snapchat interactions were similar to interactions found in close interpersonal relationships. The application has been used to attain emotional support from others, look for advice on important decisions, and seek help to solve problems, satisfying the need to socialize, vent negative feelings, and connect with others. Many other aspects of UGT are featured in using various websites that are related to social networking. Many review services, such as Yelp. Many news websites feature the ability to share articles and pictures directly from their page to users' personal social networking pages across platforms.
A more sinister aspect of UGT and a reason to use social media establishes a platform for cyberbullying. People engage in cyberbullying online and through social media in order to gratify themselves. Cyberbullying fulfills a need to be vengeful and malicious, while avoiding face-to-face contact. Again, differences were found based on amount of use and gender.
Those who used the instant messaging service frequently "heavy users" were found to be most motivated by affection and sociability; those who did not "light users" were most motivated by fashion. Women chatted longer and for sociability; men chatted for less time per session and for entertainment and relaxation. Achievement, enjoyment and social interaction are all motivations for starting to play an online game, and their success at the game as well as the extent to which their uses were gratified predicted their continuance in playing.
Results show that enjoyment, physical activity, nostalgia, image, normative influences and flow drive various forms of user behavior. In addition, perceived physical risks but not perceived privacy risks lead to weaker forms of usage. In , a test was conducted with college students to investigate their viewing of animated news. The use of melodramatic animation in news was seen as an emerging technique used in news reporting at the time. Factor analysis and hierarchical regression were employed for data analysis. In the study, seven motives were identified, through factor analysis, for viewing such animated news videos.
These motives included companionship, social interaction, relaxation, information seeking, interpersonal learning, entertainment and pass time. The results of hierarchical regression analysis suggest predictive relationships among personality characteristics sensation seeking and locus of control , the seven motives, the effects of perceived news credibility and newsworthiness, and the intention to share such animated news videos with others. Research has shown that media taken in for entertainment purposes i. Rehman demonstrated a relationship between gratifications sought and obtained from the movies and movie attendance.
However, media dependency theory focuses on audiences' goals for media consumption as the source of their dependency; while uses and gratification theory focuses on audience's needs as drivers for media consumption. MSDT states that as a person becomes increasingly dependent on media to satisfy their needs, that media will become more important in a person's life and thereby have increased influence and effects on that person. MSDT acknowledges and builds upon UGT because it is based on the assumptions that people have different uses for media that arise from their needs.
Social cognitive theory explains behavior in terms of the reciprocal causation between individuals, environments, and behaviors. This allows for a more personal application of UGT instead of a large, blanketing assumption about a large audience of mass media. If GO is greater than GS then there will be more audience satisfaction. Lastly, audiences' GS are not always the reality of their GO. Cultivation theory is concerned with understanding the role that media play in shaping a person's world view—specifically television.
Whereas UGT tries to understand the motivations that drive media usage, Cultivation theory focuses on the psychological effects of media. Cultivation theory is used especially to study violence in television and how it shapes audience's understanding of the reality of violence in society. Often, because of media's influence, audiences have a more heightened and unrealistic perception of the amount of violence.
A UGT approach may be implemented to Cultivation theory cases to understand why an audience would seek violent media and if audiences seek television violence to satisfy the need of confirmation of their worldview. Uses and gratifications has, almost since its inception, been viewed by some as the Pluto of communication theory, which is to say critics argue that it does not meet the standards necessary to be theory.
Critics argue that it instead is more of an approach to analysis or a data-collecting strategy. Using this sociologically-based theory has little to no link to the benefit of psychology due to its weakness in operational definitions and weak analytical mode. It also is focused too narrowly on the individual and neglects the social structure and place of the media in that structure.
Ruggiero wrote that "most scholars agree that early research had little theoretical coherence and was primarily behaviorist and individualist in its methodological tendencies. Despite such criticism, contemporary thought suggests that uses and gratifications as theory may be in the process of gaining new life as a result of new communication technology. While it was easy to question the agency of media consumers who had three television networks from which to choose, it's much harder to argue that a consumer who now has cable channels and Internet-streaming video is not making his own decisions.
Among the most criticized tenets of uses and gratifications as theory is the assumption of an active audience. Ruggerio noted three assumptions that are necessary to the idea of active audience: First, media selection is initiated by the individual. And third, the active audience exhibits goal-directed behavior. This concept of active audience finds, at best, limited acceptance outside of the United States. Jay Blumler presented a number of interesting points, as to why Uses and Gratifications cannot measure an active audience. He stated, "The issue to be considered here is whether what has been thought about Uses and Gratifications Theory has been an article of faith and if it could now be converted into an empirical question such as: How to measure an active audience?
Blumler then offered suggestions about the kinds of activity the audiences were engaging with in the different types of media. These included four primary factors for which one may use the media: . Katz, Gurevitch and Haas saw mass media as a means by which individuals connect or disconnect themselves with others.Here's How to Fix It. Fresh data delivered Saturday mornings. I believe you How Does Snapchat Influence Our Lives Socrates Equity In Oedipus The King intelligent How Does Snapchat Influence Our Lives.